#include <GlyCore.h>
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template<typename gameType, typename engineType> |
| GlyCore (gameType game, engineType library) |
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template<typename gameType, typename engineType, typename displayType> |
| GlyCore (gameType game, engineType library, displayType display) |
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template<typename gameType, typename engineType, typename displayType, typename inputType> |
| GlyCore (gameType game, engineType library, displayType display, inputType input) |
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void | init (uint16_t, uint16_t) |
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bool | update () |
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void | setFramerate (uint8_t) |
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void | setBtnDebounce (uint8_t) |
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void | setBtnKeyboard (uint8_t, uint8_t, const char *const) |
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uint16_t | getAvarageFPS () |
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uint16_t | getInstantFPS () |
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uint32_t | getLuaMemTotal () |
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uint8_t | getLuaMemPercentage () |
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bool | hasErrors () const |
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const String & | getErrors () const |
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void | clearErrors () |
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void | setBtnState (const char *, bool) |
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void | setBtnState (const char *, int) |
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◆ GlyCore() [1/3]
template<typename gameType, typename engineType>
GlyCore::GlyCore |
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gameType | game, |
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engineType | library ) |
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inline |
◆ GlyCore() [2/3]
template<typename gameType, typename engineType, typename displayType>
GlyCore::GlyCore |
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gameType | game, |
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engineType | library, |
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displayType | display ) |
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inline |
◆ GlyCore() [3/3]
template<typename gameType, typename engineType, typename displayType, typename inputType>
GlyCore::GlyCore |
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gameType | game, |
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engineType | library, |
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displayType | display, |
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inputType | input ) |
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inline |
◆ clearErrors()
void GlyCore::clearErrors |
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◆ getAvarageFPS()
uint16_t GlyCore::getAvarageFPS |
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◆ getErrors()
const String & GlyCore::getErrors |
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const |
◆ getInstantFPS()
uint16_t GlyCore::getInstantFPS |
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◆ getLuaMemPercentage()
uint8_t GlyCore::getLuaMemPercentage |
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◆ getLuaMemTotal()
uint32_t GlyCore::getLuaMemTotal |
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◆ hasErrors()
bool GlyCore::hasErrors |
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const |
◆ init()
void GlyCore::init |
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uint16_t | , |
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uint16_t | ) |
◆ setBtnDebounce()
void GlyCore::setBtnDebounce |
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uint8_t | | ) |
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◆ setBtnKeyboard()
void GlyCore::setBtnKeyboard |
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uint8_t | , |
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uint8_t | , |
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const char * const | ) |
◆ setBtnState() [1/2]
void GlyCore::setBtnState |
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const char * | , |
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bool | ) |
◆ setBtnState() [2/2]
void GlyCore::setBtnState |
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const char * | , |
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int | ) |
◆ setFramerate()
void GlyCore::setFramerate |
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uint8_t | | ) |
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◆ update()
◆ keyboardUpdate
void keyboardUpdate |
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const char * | , |
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bool | ) |
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friend |
◆ lua_State [1/2]
◆ lua_State [2/2]
The documentation for this class was generated from the following file: