|
Core Native GBA 0.0.20
create your own game-engine with just lua for nitendo ds.
|
#include "zeebo.h"
Go to the source code of this file.
Functions | |
| uint8_t | geoclip_rect (int32_t *posx, int32_t *posy, int32_t *width, int32_t *height) |
| adjusts a rectangle within the screen | |
| uint8_t | geoclip_line (int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2) |
| adjusts a line within the screen | |
| uint8_t geoclip_line | ( | int32_t * | x1, |
| int32_t * | y1, | ||
| int32_t * | x2, | ||
| int32_t * | y2 ) |